Published:
Author: Aryan Singh — Founder & CEO, Event Flo
The right house party game depends on who is in the room. Guests who have never met need an icebreaker that takes two minutes to explain. A living room of 20 needs a team game. Six friends around a table at 1 am can handle Codenames or a round of Paranoia.
Below are 33 games sorted by situation, each with a player count and what you need to set it up. Every drinking game here has a sober version, and the last section covers how to run games without stalling the party. If you only need a quick pick, start with the table.
Quick picker: the right game for the room
Situation | Game | Players | You need |
|---|---|---|---|
Guests who have never met | Two truths and a lie | 6 to 20 | Nothing |
People still arriving | Find someone who | 10 or more | Printed grids, pens |
Big group, long night ahead | Mafia | 8 to 20 | A narrator, slips of paper |
Mixed crowd that wants to laugh | Fishbowl | 8 to 20 | Paper slips, a bowl, a timer |
Four to eight people at a table | Codenames | 4 or more | The box set |
Everyone has a phone | Jackbox | 3 to 8, plus an audience | A TV or laptop |
Late, drinks out | Never have I ever | 5 to 15 | Nothing |
Nobody is drinking | Dumb charades | 6 to 30 | A bowl of film titles |
India, all ages | Antakshari | 6 or more | Two teams who can sing |
New Year's Eve | Prediction envelopes | Any | Paper and envelopes |
Christmas | White elephant | 6 to 20 | One wrapped gift each |
Icebreakers for a room of strangers
When half the guests are meeting for the first time, the first game has one job: get names and a few facts moving around the room. Keep it short, play it where people are already standing or sitting, and don't make anyone perform.
1. Two truths and a lie
Each person says three things about themselves, one of them false, and the group guesses the lie. Everyone walks away knowing two true facts about every guest. Go around the circle once; a second lap drags.
2. Find someone who
Hand out a grid of squares such as "has lived in three cities", "can cook a full meal without a recipe" or "has been to a concert this month". Guests mingle to find a different person for each square and write that person's name in it. The first to complete a row wins.
It is the best option while people are still arriving, because latecomers can pick up a grid and join without anyone stopping to explain.
3. Who am I?
Stick a famous name on each guest's back or forehead. They ask the room yes-or-no questions until they guess who they are. The Heads Up! app runs the same game on a phone held to the forehead, which saves you writing the names.
4. Would you rather
Read out two options and everyone moves to one side of the room. It needs nothing beyond a list on your phone, and people end up talking to whoever chose the same side.
5. Hot seat
One person takes the chair and answers three questions from the group, with one skip allowed. Agree on the tone before you start: it should feel like a talk show, not an interrogation.
Games for big groups (10 to 30 people)
Team games scale. Once the room is split in two, it barely matters whether there are 10 people or 30.
6. Mafia (also called Werewolf)
A narrator secretly hands out roles: a few mafia, one doctor, one detective, and villagers for everyone else. Each "night", everyone closes their eyes while the mafia choose someone to eliminate, the doctor chooses someone to save and the detective asks about one player. Each "day", the group argues and votes someone out.
The villagers win by finding every mafia member; the mafia win once they equal the villagers left. It needs a confident narrator and a circle of seats, and a full game can take most of an hour.
7. Dumb charades
Charades with film titles, the way it is usually played in India. A player acts out a title in silence while their team guesses against a timer. Agree on the standard signs first: fingers for the number of words, taps on the forearm for syllables, a tug of the ear for "sounds like".
8. Fishbowl
Also called Celebrity or Salad Bowl. Everyone writes three to five names on slips of paper and drops them in a bowl. Two teams play three rounds with the same slips: describe the name without saying it, then describe it in one word, then act it out. By the third round everyone knows the names, which is what makes it funny.
9. Pictionary
Teams take turns drawing a word for their teammates on a whiteboard or a large sheet of paper, with no letters or numbers allowed. You don't need the box: a phone timer and words written on folded slips work fine.
10. Murder mystery
Each guest plays a character with secrets, and over the evening the group works out who did it. Kits come with character booklets and clues; send the roles out a week ahead so people can dress the part. It takes a few hours, so treat it as the theme of the night rather than one game among several.
Card games and board games
These suit a kitchen table or a corner of the room while the rest of the party carries on. Keep two decks of cards in the house; most of the games below need nothing else.
11. Bluff (also called Cheat)
Players take turns putting cards face down while announcing their rank, and they are allowed to lie. Anyone can call "Bluff". If the caller is right, the player who lied picks up the whole pile; if not, the caller does. The first to empty their hand wins. With more than six players, shuffle two decks together.
12. Spoons
Put spoons in the middle of the table, one fewer than the number of players. Everyone passes cards around at speed, trying to collect four of a kind. The first to do it quietly takes a spoon, and then everyone grabs one. Whoever is left without a spoon is out. It gets loud, so keep breakables off the table.
13. Uno
Everyone already knows it, which is the point. Settle house rules before the first hand, such as whether a Draw Two can be stacked on another: the official rules don't allow it, and every table argues about it.
14. Codenames
Two teams, a grid of 25 word cards, and one spymaster per team who knows which words belong to their side. The spymaster gives a one-word clue plus a number, and the team guesses. Touch the assassin card and your team loses on the spot. It suits people who like a quieter, cleverer game.
15. Teen Patti and rummy
The taash games behind Diwali card parties. Play for chips, points or matchsticks rather than cash, so the evening stays friendly. If not everyone knows the rules, deal a practice hand face up first.
16. Cards Against Humanity
One player reads a fill-in-the-blank prompt and everyone else plays the funniest answer card from their hand. The humour is crude by design, so know your room: for a group of strangers, pull the cruder cards out before you start.
Drinking games (and how to play them sober)
Anyone drinking should be over the legal drinking age where you are: 21 everywhere in the US, while in India each state sets its own. Every game below works without alcohol. Swap the sip for a point, a forfeit or a soft drink, and never push a guest to drink. Keep water and soft drinks within reach of the game table.
17. Never have I ever
Players take turns saying something they have never done. Anyone who has done it drinks, or puts a finger down if you are playing sober; five fingers down and you are out. Steer the prompts toward stories, not secrets, especially when guests have just met.
18. Most likely to
Someone asks "Who's most likely to..." (miss a flight, adopt three dogs), counts to three, and everyone points at a person. Whoever collects the most fingers drinks or takes a point. Keep the prompts affectionate.
19. Kings
Also called King's Cup or Ring of Fire. Spread a deck face down around a cup. Each card carries a rule, and in common versions an 8 means "pick a mate who drinks with you", a 10 is categories and a Jack lets you make a rule. Rules vary from group to group, so write your list on a sheet before the first card. Skip the shared cup of mixed drinks, or fill it with a soft drink.
20. Flip cup
Two teams line up on either side of a table, each player with a cup. The first player drinks, sets the empty cup at the edge of the table and flips it with a fingertip until it lands upside down, and then the next teammate goes. The first team through its line wins. Pour small amounts: it is a relay, not a drinking contest.
21. Beer pong
Set ten cups in a triangle at each end of a long table, and give each team a ping-pong ball. Land the ball in an opponent's cup and they drink it and take the cup away. For water pong, fill the cups with water and keep everyone's drink in their own glass. It is cleaner, and anyone can play.
Games for small groups (4 to 8)
With six or seven people, everyone can hear every answer, so pick games where the fun is in what people say.
22. Jackbox Party Packs
Party games on a TV or laptop where everyone plays from their own phone browser at jackbox.tv, so only the host needs to own the pack. Quiplash, Drawful and Trivia Murder Party are the usual starters. Most games take three to eight players, and anyone else can join the audience and vote.
23. Taboo
Describe a word to your team against a timer without saying it or any of the banned words printed on the card. Someone from the other team watches the card and calls out slips.
24. Paranoia
One player whispers a question to the person next to them, such as "Who here would last longest in the wild?", and that person says a name out loud. A coin flip decides whether the question gets revealed. It works best with friends who already know each other.
25. Gartic Phone
Telephone with drawings, free in a browser. Everyone writes a sentence, the next person draws it, the next describes the drawing, and so on around the group. The payoff is the reveal at the end, when each chain plays back from the first sentence to the last guess.
Indian house party classics
These work across generations, which matters when a house party includes cousins, neighbours or someone's parents.
26. Antakshari
Two teams take turns singing a song that starts with the letter the other team's song ended on. A team that can't find a song in time loses the round. It needs no props, and it gets louder as the night goes on.
27. Housie (Tambola)
Bingo with the numbers 1 to 90. Each player has a ticket of 15 numbers in three rows; a caller draws numbers and players mark them off. Prizes go to the first to claim an early five, each line and a full house. Ticket books are cheap, and phone apps can do the calling.
28. Passing the parcel, adult edition
Wrap a small prize in many layers, with a dare or a question tucked into each one. Pass it around while music plays; when the music stops, whoever holds the parcel unwraps one layer and does what it says. Keep the dares the kind people laugh about the next day.
New Year's Eve games
New Year's Eve comes with a deadline. Plan one big-group game for the middle of the evening and one of these for the hour before midnight.
29. Prediction envelopes
Each guest writes three predictions for the coming year, about themselves, the group or the world, and seals them in an envelope with their name on it. The host keeps the envelopes until next New Year's Eve, which also gives you a reason to throw the party again.
30. Year in review quiz
The host writes 15 to 20 questions about the year that's ending: news, songs, films and moments from the group's own year. Play in teams. The questions about shared memories get the best reactions.
31. Resolution guessing
Everyone writes one resolution on a slip of paper without their name. Read them out one at a time while the group guesses who wrote each. It is the quickest of the three and fits the last half hour.
Christmas and Secret Santa games
32. White elephant
Also called Yankee swap. Everyone brings one wrapped gift within a set budget and draws a number. The first player opens a gift; each player after that either opens a new one or steals one already opened, and whoever loses a gift picks again. Cap how many times one gift can be stolen (three is a common house rule), or the game never ends.
33. Secret Santa
Names are drawn in advance, each person buys a gift for the name they drew, and the gifts are opened at the party. The game is guessing who your Secret Santa was before they own up. A free online name-drawing tool saves passing a hat around a group chat.
How to run games without stalling the party
A game should lift the party, not interrupt it. A few rules keep it that way:
Plan two or three games and one backup. Plan ten and none of them gets played properly.
Wait until most guests have arrived and eaten something. About an hour in is a good moment for the first group game; icebreakers can start earlier.
Make every game optional. Give anyone sitting out a job, like keeping score, keeping time or running the music, or let them watch.
Name a game captain who knows the rules and can explain them in a minute. People learn faster from a practice round than from a speech.
Match the game to the space. Mafia needs a circle of seats; beer pong needs a table and a floor you don't mind getting wet.
Stop while people still want one more round.
A small kit covers almost everything above: two decks of cards, a stack of paper slips and pens, a bowl, a phone timer and a speaker. For the rest of the night, from the guest list to the door, see our guide on how to host a house party. Feeding a crowd as well? These easy food ideas for a large group keep you out of the kitchen.
Hosting people you don't all know?
Icebreakers do most of the work when half the room are strangers, but it helps to know who is coming before the door opens. If you're opening a party to people beyond your friend group, list it on Event Flo: listing is free, you set the capacity, and guests request a spot that you approve or decline. Looking for a party to join instead? Browse house parties near you.
Frequently asked questions
What are good house party games for adults?
It depends on the group. Two truths and a lie or Find someone who works when guests have just met; Mafia, Fishbowl and dumb charades handle 10 to 30 people; Codenames, Taboo and Jackbox suit four to eight; and Never have I ever or Most likely to fit later in the night.
What games can you play at a house party without alcohol?
Nearly all of them. Mafia, Fishbowl, dumb charades, Codenames, Jackbox, Antakshari and Housie involve no drinking at all, and drinking games like Never have I ever, Kings or beer pong work with points, forfeits, soft drinks or cups of water instead.
What is a good game for a large group at a party?
Mafia (also called Werewolf) runs well with 8 to 20 players and a narrator. For bigger or louder rooms, split into two teams for Fishbowl, dumb charades or Pictionary; team games work the same with 10 people or 30.
How do you get strangers to talk at a house party?
Start with something that needs no explaining while people arrive, like Find someone who, where guests mingle to fill a grid with names. Once most people are there, go around once with Two truths and a lie. Keep both short and optional.
What games can you play at a New Year's Eve house party?
Plan a big-group game such as Mafia or Fishbowl for the middle of the evening, then something short before midnight: prediction envelopes to open next year, a quiz about the year that is ending, or guessing who wrote each anonymous resolution.
How many games should you plan for a house party?
Two or three, plus one backup: an icebreaker early, one group game about an hour in once guests have eaten, and something low-effort for late in the night. Make every game optional and stop while people still want another round.